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Joey, a modern-day underdog loser, is suddenly transported into a Wild West game world set during the era of westward expansion and the American Civil War—only to find himself reborn as a penniless cowboy. Forced to accept a main quest titled "Become the King of the Wild Frontier," he's assigned three female war captives and bound to an affection-based game system. By increasing their favorability, Joey can unlock modern weapons and skills. Some losers become legends. Some frontiers are conquered with bullets and hearts.
Three Captives, One Destiny
Joey, a modern-day underdog loser, is suddenly transported into a Wild West game world set during the era of westward expansion and the American Civil War—only to find himself reborn as a penniless cowboy. Forced to accept a main quest titled "Become the King of the Wild Frontier," he's assigned three female war captives and bound to an affection-based game system. By increasing their favorability, Joey can unlock modern weapons and skills. Some losers become legends. Some frontiers are conquered with bullets and hearts.
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